Traits

Land

Land (N/A)

Category: Terrain

When creatures spend most their time on landmass.

Aquatic

Aquatic (N/A)

Category: Terrain

When a creature lives most its life in water.

Semi-Aquatic

Semi-Aquatic (N/A)

Category: Terrain

When a creature lives life on both land and sea.

Stable (N/A)

Category: Ability

Guarantees at minimum 2 items from harvesting with guaranteed 3 in forests. 

Stabby (N/A)

Category: ​Vulnerability

 increases injury chance by 5% to others drawn with them.

Spikey (N/A)

Category: Ability

Bonus Damage in PvP + 15.

Roar (N/A)

Category: Ability

May increase Attack by 80 points in PvP.

Loud (N/A)

Category: ​Vulnerability

Has a 10% chance to make other dinosaurs drop an item in activities. ​

Nervous (N/A)

Category: ​Vulnerability

-1 item when drawn with other species.

Solid (N/A)

Category: Ability

Solid​: + 50 Defence .

Fury (N/A)

Category: ​Vulnerability

20% chance of missing an attack. 

Heavy (N/A)

Category: ​Vulnerability

10% chance to destroy herbal items. 

Charge (N/A)

Category: Ability

35% Chance to increase attack by 150 /​

Lonely (N/A)

Category: ​Vulnerability

 Drawn alone causes a -1  item in any activity ​.

Hoover (N/A)

Category: Ability

30% chance of seaweed in harvesting. 

Slow (N/A)

Category: ​Vulnerability

-1 less item in hunting and fishing.

Sun-Bather (N/A)

Category: Ability

+1 Item when depicted during the day.

Smarts (N/A)

Category: Ability

drawn in groups of the same species removes the chance of injury during activities and decreases large prey risk by 40%.

Fisher (N/A)

Category: Ability

Guarantees an Extra item in fishing.

Big (N/A)

Category: ​Vulnerability

30% chance to eat small prey.

35 results found.