Traits

Stabby (Vulnerability)

Category: Ability

 increases injury chance by 5% to others drawn with them.

Loud (Vulnerability)

Category: Ability

Has a 10% chance to make other dinosaurs drop an item in activities. ​

Nervous (Vulnerability)

Category: Ability

-1 item when drawn with other species.

Fury (Vulnerability)

Category: Ability

20% chance of missing an attack. 

Heavy (Vulnerability)

Category: Ability

10% chance to destroy herbal items. 

Lonely (Vulnerability)

Category: Ability

 Drawn alone causes a -1  item in any activity ​.

Slow (Vulnerability)

Category: Ability

-1 less item in hunting and fishing.

Big (Vulnerability)

Category: Ability

30% chance to eat small prey.

Unsteady (Vulnerability)

Category: Ability

 -1 item when depicted on land.

Thick Coat (Vulnerability)

Category: Ability

 - 1 item in activities when drawn in any weather other than snow.

Skittish (Vulnerability)

Category: Ability

has a 20% chance to flee from battle.

Dry (Vulnerability)

Category: Ability

When drawn on land + 30% to sickness.

Sluggish (Vulnerability)

Category: Ability

45% chance of -1 item in activities 

Blind (Vulnerability)

Category: Mutation

A blind dinosaur can not see and this causes the dinosaur to not be able to partake in fishing or hunting it may also effect the physical appearance causing a lighter pupil or pure white eyes, this must effect both eyes and can not be to saturated or dark.
- Can not hunt or fish
-50 in SPD

Deaf (Vulnerability)

Category: Mutation

A deaf dinosaur can not hear the effect on your dinosaur causes a penalty to hunting and are more likely to fail.
-30% fail rate to activities.
-50 in Def

Weakness (Vulnerability)

Category: Mutation

Weakness simply means a condition that causes fatigue, weak muscles and joints and other issues that cause things to be more difficult for the dinosaur that just can't be seen, this effect causes the dinosaur to be unable to bring back as many items as others.
-Can only ever bring back 1 item
-20 to each stat

Missing Part (Vulnerability)

Category: Mutation

A rather open quirk that can have many effects and can also be gained by using scar items, in general only major missing parts can cause a negative effect which is a 40% increase chance to fail activities, smaller amputations do not effect the dinosaur. You can choose to do a major amputation or minor amputation, though there are some things that can not be missing at all: The torso, including organs, head and neck.

These count as major missing parts:
legs/arms, feet/hands, tail

These count as minor missing parts:
toes/fingers, tongue, eyes, claws, teeth

Some specific amputations have rules:
A dinosaur must have prosthetics if it can no longer support itself standing due to removal
A dinosaur having both eyes removed will gain blindness effects
Removing both claws and teeth/beaks will cause Defenceless trait. The dinosaur can no longer hunt, fish or battle.

Prosthetics are a free item to add to missing parts ( if you want to remove a tooth and add a gold one go nuts), you can draw your dinosaur without them, they are only required for the import image.

22 results found.