Traits

Stable (Ability)

Category: Ability

Guarantees at minimum 2 items from harvesting with guaranteed 3 in forests. 

Stabby (Vulnerability)

Category: Ability

 increases injury chance by 5% to others drawn with them.

Spikey (Ability)

Category: Ability

Bonus Damage in PvP + 15.

Roar (Ability)

Category: Ability

May increase Attack by 80 points in PvP.

Loud (Vulnerability)

Category: Ability

Has a 10% chance to make other dinosaurs drop an item in activities. ​

Nervous (Vulnerability)

Category: Ability

-1 item when drawn with other species.

Solid (Ability)

Category: Ability

Solid​: + 50 Defence .

Fury (Vulnerability)

Category: Ability

20% chance of missing an attack. 

Heavy (Vulnerability)

Category: Ability

10% chance to destroy herbal items. 

Charge (Ability)

Category: Ability

35% Chance to increase attack by 150 /​

Lonely (Vulnerability)

Category: Ability

 Drawn alone causes a -1  item in any activity ​.

Hoover (Ability)

Category: Ability

30% chance of seaweed in harvesting. 

Slow (Vulnerability)

Category: Ability

-1 less item in hunting and fishing.

Sun-Bather (Ability)

Category: Ability

+1 Item when depicted during the day.

Smarts (Ability)

Category: Ability

drawn in groups of the same species removes the chance of injury during activities and decreases large prey risk by 40%.

Fisher (Ability)

Category: Ability

Guarantees an Extra item in fishing.

Big (Vulnerability)

Category: Ability

30% chance to eat small prey.

Volatile (Ability)

Category: Ability

+ 30 ATK in PvP.

Unsteady (Vulnerability)

Category: Ability

 -1 item when depicted on land.

Fly (Ability)

Category: Ability

a 50% chance to avoid injury when hunting/fishing and a 30% chance to avoid an attack in PvP.

42 results found.